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Spellcaster university goal
Spellcaster university goal












spellcaster university goal

During play, you may get a quest that will open up a dungeon. However, there are still a couple more mechanics. If that was all Spellcaster University had going on, it would probably be enough. If this was well explained in the tutorial, I missed it. Teacher items are applied to their classrooms rather than on the character sprite. Pets & decor can only be placed in certain places in your available rooms, whereas items are just dropped on the school and then given to students as they earn them. Early in the level, you’re probably going to want to focus on classrooms, but you can pull decor items & pets that provide unique buffs, as well as items that buff students once they reach a certain proficiency in the related schools of magic, and cards that will improve your teachers. Naturally, it was a level where more than one of my quests required me to use Arcane mana, so it didn’t work out so well for me.Įach of the available decks have an assortment of card types. On one level, I couldn’t manage to get my hands on any of the Arcane magic classrooms, so for the majority of the level, I wasn’t producing any Arcane mana. Often, I would need a specific classroom or service, and I just couldn’t seem to draw it (or obtain it through other means). On the downside, it’s a lot of RNG for a management game. On the upside, it’s not actually a deck-building mechanic, rather just a vehicle for some RNG.

spellcaster university goal

When you have adequate funds or mana built up, you can draw three cards from the respective deck, and choose one to keep.

spellcaster university goal

As I suspected, the card mechanic is my least favorite part. It’s a quirky take on your pretty average management game fare. If you fail the final scenario, however, you are given the option to replay just that level, however, I elected to start over with all the knowledge I’d gained from my previous playthrough to see if I could set myself up for success a little bit better. I’m just shy of 14 hours in, and have not yet managed to beat the campaign. I played on the standard difficulty (Sorcerer), but I decreased the game speed in order to have more time on each level, and it was still challenging to try to knock out all the necessary quests. There are five difficulty levels, five game speeds, and challenge rules that you can mix and match to customize your experience.

#Spellcaster university goal series#

The seventh time you do this, you need to complete a series of quests to defeat the Forces of Evil once and for all. You will also get a new curse, which makes things more difficult. In campaign mode, at the end of each level, you will be awarded a spellbook to use in all future levels, the strength of which depends on how many quests you were able to complete in the previous level. Meanwhile, you need to make nice with various factions, and you’ve got to work quickly, because the Forces of Evil are coming, making it necessary to move on to a new location and start again. Otherwise, it sounded right up my alley – you manage a magic school, building classrooms and services, hiring staff, and creating houses to focus the studies of certain students. The reason I thought I wouldn’t like it all that much is that, like every third game released in the past two years, there’s a card mechanic, and I am so over card games. But sometimes a game surprises me, and Spellcaster Universitydefinitely surprised me. Rather than keep them on my wishlist forever, I will play them on Game Pass or Utomik, and then move on. I fully admit that a big part of what I enjoy about gaming subscription services is the opportunity to try out things that intrigue me, but that I don’t actually think I’ll like.














Spellcaster university goal