
SPEEDRUNNERS GAME XBOX ONE FULL
Using this mechanic, we pioneered a full run of the game, and coupled it with the more typical achievements.Īnd building a community around the game was also something we were willing to do. Realmyop: All racing games are using Time Attack to record best times and some are even using medals as a reward to get the players to play again and again the same track to improve their time. What speedrunners are used to see, and comfortable with, was not our only concern because attracting neophytes was part of the plan too. Prospere: As our knowledge of the game was increasing with time, we were able to tell “this path is slightly better than this one”, “here you can optimize by doing this or that” etc. In Splasher, we tried to anticipate the categories that could be played, and we implemented 3 of them directly in the game. There is way more categories, every game can be different and the categories are made by the speedrun community. Realmyop: We worked on what speedrunners call “categories.” For example: most games can be played in two main categories, “Any%” and “100%”. We had to ask ourselves this question: What are speedrunners used to see? The cool thing is that we took time to iterate a lot, with a very reactive and passionate developer, and the results were there.Īs long as we’re adding and tweaking these speedrun essentials into the game, we also started to design different modes, or let say different ways of speedrunning Splasher. It was a great experience to work with Romain, and seeing our features integrated in the game a couple of days right after our meetings. Prospere: Splasher is our second speedrun design mission, right after last year’s indie hit Furi. We took our inspiration for the stopwatch from metrics used by the speedrunning community such as “splits.”

Even worse, sometimes the timer is buggy and can’t be used as what the speedrunners call the “in-game time.” So, our first work was to build an accurate stopwatch, useful for speedrunners which provides rigorous information at the right time. Realmyop: In many games, there is no timer and most speedrunners are using external tools to time their runs. Realmyop and the runners shared a lot of precious advices during our collaboration. First because the speedrun is a way of playing that requires special tools. It’s not easy to achieve this goal, and there is a lot of parameters to work with. But I think It’s about time that a wider audience get introduced to this very cool kind of eSport. Prospere: Speedrunning games have always been a niche thing, with their own patterns, dedicated websites and unofficial leaderboards … it’s an underground community. We wanted the speedrunners to feel at home but also welcome newcomers to the genre.

SPEEDRUNNERS GAME XBOX ONE HOW TO
Realmyop: Our main goal was to make the game “Speedrun Friendly”, we were not there to tell how to build the levels, the gameplay mechanics, or the graphics and sounds. Some of them even made a lot of speedrun on the last Rayman Origins and Legends platformers, games I’ve worked on too! These dudes speedrun games for more than a decade, and incarnated the perfect crew to help us. Realmyop, the “ 88 miles per hour” guy, has built a team with speedrun experts Prospere, Twyn and Kilaye. It’s simple: today I can’t imagine a good arcade platformer coming up without any descent “competitive” features. Prospere: Splasher is made of the best 2D platformers, and for me it was very natural to work on integrating a whole speedrun system inside the game.

We played the demo a lot, talked about Splasher and we agreed on the great opportunity provided by the game in terms of speedrunning. Realmyop: I met Romain during a French video game festival. So we asked them to talk about their collaboration with the Splashteam for making Splasher a speedrun friendly title.

It was not only the perfect place to organize a massive playtest session, but we also met the godfathers of the French speedrun scene: speedrunners Realmyop and Prospere. It all began at the Stunfest Festival, an arcade gaming event for which a lot of players, fighting game pros and speedrunners, save the date each year.
